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Geposted von MooZE,
In der letzten Nacht ist ein Update erschienen, welches fast ausschließlich von de_cobblestone handelt. Seit der Veröffentlichung der Map musste VALVe viel Kritik einstecken, dass die Map auf professionellem Level nicht spielbar sei. Darauf haben die Entwickler nun reagiert und de_cobblestone komplett überarbeitet, sodass man gespannt sein darf, wie sich die Map nun durchsetzen wird.
Eine der größten Änderungen an der Map ist die Tatsache, dass der komplette Raum hinter dem B-Spot entfernt wurde, was den CTs sehr viel Möglichkeiten gegeben hatte, um den Bombplatz zu verteidigen. Des Weiteren wurde der Bombenplatz weiter in die Mitte des Hofs verschoben, damit die Terroristen von nun an nicht mehr so viel Zeit brauchen, um die Bombe auf dem B-Spot zu legen. Alle weiteren Änderungen auf de_cobblestone könnt ihr hier nachlesen:

Release Notes for 2/4/2015:

[MISC]
  • Reduced latency of voice audio.
  • Community servers now can show viewer counts when players are streaming their match.
  • Fixed regression in Deathmatch Bonus mission evaluation.
  • Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
  • Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
  • Fixed AWP viewmodel rendering when zoomed.
  • Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
  • Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby

[MAPS]
Major changes to Cobblestone
Bombsite A:
  • Made bombsite A courtyard smaller
  • Removed spiral stairs at back of bombsite A
  • Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
  • Added a static door to entrance to connector from bombsite A
  • Shortened battlement in long A, making it easier to check
  • Raised wall around bombsite A slightly, to give some cover when out in the open
  • Added additional cover in bombsite A
  • Removed balcony at CT side of long A
  • Added an additional chest-height wall at A ramp
  • Removed large boulders in A site

Bombsite B:
  • Made bombsite B courtyard smaller
  • Rerouted T main entrance to bombsite B
  • Made it easier to throw grenades into B site from a safe position as T
  • Added some cover on T platform in bombsite B
  • Moved bombsite B more to the middle of the courtyard
  • Flattened ground at bombsite B
  • Removed back of B area
  • Hut at back of B can now be shot through
  • Added a static door to entrance to bombsite B from connector

Other:
  • Removed stairs and overpass route from dropdown room
  • Widened upper dropdown passage
  • Added a ramp to dropdown to make it easier to peek into lower
  • Players can now jump up via flowerbed in connector to get into dropdown room
  • Removed walls in T tunnels
  • Removed CT sniper room
  • Added a static door to CT side of water room
  • Tweaked layout of water room slightly
  • Removed double window room near T spawn
  • Moved T spawns forward a bit
  • Added a direct ladder to T sniper tower
  • Various optimizations
  • Increased player visibility
  • Fixed a bug where very few chickens were spawned


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