Geposted von vdr,
Neues Demo Tool
Ein überarbeitetes User Interface und viel bessere Performance: Das neue Demo Tool von CS2 kann zwar nicht unbedingt mehr als sein Vorgänger in CS:GO, läuft dafür um einiges flüssiger. Es ist nun noch einfacher zwischen den Runden zu wechseln. Innerhalb einer Runde kann man ebenfalls in Intervallen von 15 Sekunden sowohl vor- als auch zurückspulen. Weiterhin ist auch die Abspielgeschwindigkeit der Demo variabel einstellbar.
The new demo viewer in CS2 is SO good. Haven't seen anyone talk about this and found it last night.
— bobby (@stamjna) September 6, 2023
to open a demo, type "playdemo [demoname]"
put your demos here: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo pic.twitter.com/lCgpo0aXfD
Darüber hinaus bietet CS2 nun eine Timeout-Option. Teams können nun pro Match drei Timeouts ziehen, hinzu kommt ein Timeout in der Overtime. Natürlich wurden auch einige Bugs behoben: So wurden die bisher fehlenden Bullet Tracers bei Treffern hinzugefügt und Anpassungen an den Interpolation-Befehlen (cl_interp) vorgenommen. Was genau dabei verändert wurde, lies Valve jedoch unkommentiert.
Release Notes vom 05.09.2023
[ MAPS ]
• Ancient: Fixed CT spawn area shape in minimap
• Overpass: Adjusted spawn locations to reduce the likelihood of players spawning stuck together
• Inferno: Various bug fixes and tweaks
[ GAMEPLAY ]
• Re-enabled Casual matchmaking
• Fixed a bug where dropped weapons were behaving like held weapons
• Adjusted interpolation parameters
• Fixed missing bullet tracers on hits
• Made it easier to pick up dropped weapons
[ SOUND ]
• Fixed a case where music wouldn't play at the end of deathmatch
[ MISC ]
• Various bug fixes and tweaks to Premier UI elements
• Adjusted freeze time post-processing effects
• Fixed missing player models for the first few seconds after team introductions
• Windows community servers can now appear in Steam Server Browser
• Ancient: Fixed CT spawn area shape in minimap
• Overpass: Adjusted spawn locations to reduce the likelihood of players spawning stuck together
• Inferno: Various bug fixes and tweaks
[ GAMEPLAY ]
• Re-enabled Casual matchmaking
• Fixed a bug where dropped weapons were behaving like held weapons
• Adjusted interpolation parameters
• Fixed missing bullet tracers on hits
• Made it easier to pick up dropped weapons
[ SOUND ]
• Fixed a case where music wouldn't play at the end of deathmatch
[ MISC ]
• Various bug fixes and tweaks to Premier UI elements
• Adjusted freeze time post-processing effects
• Fixed missing player models for the first few seconds after team introductions
• Windows community servers can now appear in Steam Server Browser
Release Notes vom 06.09.2023
[ MAPS ]
• Overpass: Various bug fixes and tweaks
[ GAMEPLAY ]
• Added current armor value to the buy menu
• Fixed issues with ducking across round transitions
• Fixed a case where smoke grenades wouldn't pop
• Fixed a case where molotov/incendiary fire area was small in corners
• Fixed a case where molotov/incendiary grenades would explode at the throwers feet
• Fixed a case where the dropped bomb icon would appear on the radar incorrectly
• Continued iterating on dropped weapon pickup
[ PREMIER MATCHMAKING ]
• Shortened "Waiting For Players" from 5 minutes to 2 minutes
• Fixed voting to surrender and voting for tactical timeouts
• Teams can use 3 tactical timeouts during regulation time and 1 during overtime
• Various bug fixes and tweaks to UI elements
[ SOUND ]
• Fixed a case where hit feedback sounds wouldn't play for spectators
[ MISC ]
• Allow changing equipped graffiti mid-match
• Improved free roaming and chase camera behavior in CSTV
• Fixed a case where the money display was cropped in certain languages
• Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
• Fixed a case where the award message for planting the bomb wouldn't show
• Fixed issues with alt-tab window switching in fullscreen mode
• Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime
• Overpass: Various bug fixes and tweaks
[ GAMEPLAY ]
• Added current armor value to the buy menu
• Fixed issues with ducking across round transitions
• Fixed a case where smoke grenades wouldn't pop
• Fixed a case where molotov/incendiary fire area was small in corners
• Fixed a case where molotov/incendiary grenades would explode at the throwers feet
• Fixed a case where the dropped bomb icon would appear on the radar incorrectly
• Continued iterating on dropped weapon pickup
[ PREMIER MATCHMAKING ]
• Shortened "Waiting For Players" from 5 minutes to 2 minutes
• Fixed voting to surrender and voting for tactical timeouts
• Teams can use 3 tactical timeouts during regulation time and 1 during overtime
• Various bug fixes and tweaks to UI elements
[ SOUND ]
• Fixed a case where hit feedback sounds wouldn't play for spectators
[ MISC ]
• Allow changing equipped graffiti mid-match
• Improved free roaming and chase camera behavior in CSTV
• Fixed a case where the money display was cropped in certain languages
• Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
• Fixed a case where the award message for planting the bomb wouldn't show
• Fixed issues with alt-tab window switching in fullscreen mode
• Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime
Bildquelle: Valve
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